![]() But there were only a couple of developers, a system admin and of course small servers. Mootools was a lightweight Javascript Framework tool that was released in the same yea, allowing for features like an interactive tutorial to be added. It’s now used as a foot stool by one of the system administrators.Ĭurrent owners InnoGames was founded as a company in 2007 to continue the development. By this point, Tribal Wars had become a successful browser game and the tools for developing browser games was getting better. One of the first servers to run Tribal Wars. At this point, the game was developed by only one developer, an artist and a designer. Shortly after it was moved to a small number of servers rented from a local company, each having one Pentium 4 processor and 2GB of memory. "From an infrastructure perspective, the game began its life on a server sitting in the room of one of the founders. "Internet Explorer had a market share of 95 per cent, HTML5 had not yet been imagined and interactive media online was limited at best. "When the game was first made available to the public in 2003, the world of web development was a very different place," he explains. Jon Dawson has been with the team for the last ten years and he talks us through some of the changes and problems maintaining a browser-based game presents to a 14 year old game. Since then, it has been in active development as web browsers, coding technology and user habits have evolved at a frightening pace. Mixing classic strategy with ease of play, the game was first released in 2003. Tribal Wars is a browser-based game from German developer InnoGames.
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